Since the announcement of Star Wars: The Old Republic, fansites started to pop and began to gather and publish news about the game, the development team and all the aspects related. Podcasts also appeared to discuss how the game was going to be and that it would excel in the MMO space. All went good and with great expectations until the game finally launched. For some, the game became a disappointment, for others it was good. Players came and went away for several reasons being those the lack of features and systems some other games with several years after release already had.
For some time the fansites kept alive discussing about the game but, as many players did, the people running those sites withdrew from the game and decided to shutdown the sites. These past weeks I read several goodbye posts and listened to goodbye podcast shows. The question that assaults my mind is: “Am I wasting my time starting and running a fansite at this point in time?”. As I write this post, I’ll try to get an answer.
Many just lost faith in the game. Many just started the sites because they thought that SW:TOR would be the next WoW and there was a chance to be acquired by a media company and make money out of it. Here my advice is: never start a fansite because you want to get money out of it. If you don’t believe/don’t like the game, go do something else for money. On a wider sense, working on something on which you don’t believe is the wrong idea from the get go.
I think the main reasons the game has failed for so many people are not within the game itself. The reasons are in people. We are living in a world of lack of tolerance and patience. People don’t want to wait for anything anymore. I usually call the main gamer mass today (the teens and the early twenties) as the McDonalds Generation because they assume the “I want it all and I want it NOW!” attitude to which I can’t agree. An AAA game takes time to develop and an MMO is not a closed product. It must be given time to evolve and adapt. Game update 1.4 is live since late last month and I can assure you SW:TOR is much better now than it ever was. People assumed that just because WoW has all that it has today, any other game on MMO space that wants to thrive has to have it too. In part I agree. Maybe it should have but, in the other hand, it all takes time to develop and waiting a release in order to implement all those systems is a no go. However I agree with the idea that the game should only have been launched with the features it got on 1.2 and I’m almost sure that was EA who rushed the game. I hate that kind of corporate and marketing posture from companies which almost always heads into the unreasonable path on what fit and finish of the product is concerned in order to comply with the timings they set. Yes, time is of the essence but sometimes waiting a couple of months and release a better product is worth the wait. The game was surrounded with great expectations and it surely would have sold as much even if the launch was off the shopping season.
As far as fansites are concerned, I wish they could have waited some more time to see where the game is going. The F2P conversion is seen like a death sentence by many. The departure of key people from BioWare (including its co-founders) is seen as a signal that the game has failed. It may have failed if the main goal was beating WoW but, in my opinion, it hasn’t failed as a game.
Now, to conclude and to get an answer to my question, I don’t think I’m wasting my time because this blog is a hobby for me as is playing games. I like and believe in the game and I play it almost every day so I’ll keeping posting!