Single Saber Mastery is a column about Star Wars: The Old Republic from the perspective of a Jedi Guardian.
Being this the first post about this new column, I’d like to write some words of introduction.
When I started to play Star Wars: The Old Republic, I decided to roll a Jedi Guardian being the reason the way it fits in the stereotype of the Jedi in the Star Wars universe. It was announced that the Guardian would be more of a tanking class but I decided to take my chances and going the DPS way. I always played DPS classes on other games and I must confess I was a little afraid of sub par performance if pick the tanking route this time. Later I picked a Jedi Shadow, that I’m still leveling up, and I might go the tank way on that one. For my main I decided to stay on my comfort zone and do what I do best: DPS.
I know 1.5 is near but, while it’s getting ready to go live, I still have time to talk about 1.4 without being outdated!
From the start I leveled up putting my talent points on the Vigilance tree and I kept that build, with a few changes here and there until Game Update 1.4 hit the live servers. On the patch notes we have:
- Gather Strength: The bonus damage provided by each stack has been reduced to 2% per point.
- Zephyrean Slash has been redesigned. It now gives Strike, Zealous Strike, Slash, Blade Storm, and Dispatch a 50% chance per point to reduce the active cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
- Swift Slash now additionally affects Dispatch.
- Saber Strength now additionally affects Dispatch.
- Singularity: Stacks of Singularity now additionally reduce the Focus cost of Force Sweep by 12.5% per point per stack.
- Inner Focus now causes Combat Focus to generate 2 additional Focus per point.
- Shii-Cho Mastery: Armor penetration has been increased to 15% per point.
From here we can see a nerf on Gather Strength. This, by itself, is not a big nerf on the Vigilance tree but take a look at the Focus changes. At least for PVP, it’s clearly pushing me to pick the Focus build, which I actually did. My experience of the from last weeks shows a big improvement on my performance in Warzones. Speaking of which, leads me to
I really appreciated the number reduction (from 6 to 4) of Warzone matches required to fulfill the daily PVP quest requirement. It takes less time to complete the quest, you get the same reward and, if you’re lucky, by winning 2 Warzones you’re done for the day. This change is specially good for the ones like me who have smaller play time sessions.
The changes on resolve… well… I don’t personally think resolve is a good system but, having to live with it, the changes are fair enough. I’ll let my in depth analysis and opinion about the SWTOR PVP for a future post.
The new Recruit MK2 gear set is pretty welcome. It reduces the gap between the MK1 version and Battlemaster statwise. Fresh 50’s will still have a hard time against War Hero players but if they have it, they already worked for it. C’est la vie… The thing I didn’t like is the fact that players already wearing the MK1 version didn’t get their items upgraded to the new version and had to buy the pieces while a fresh 50 gets the whole set for free. Also, no more token for money on the level 50 quest where you get the recruit set: this way no one will have the excuse of not having PVP gear anymore. The recruit set is not that great, but going into Warzones with non Expertise gear is asking to be obliterated in a couple of seconds.
I’m glad they fixed the backfilling problem on unranked Warzones. I played many Warzones where we only had 7 players at the start.
The new PVP weapons make sense in order to even the level of the hilt piece with the Dread Master weapons but the weapon as whole is not a priority improvement if you’re still missing other parts of the War Hero set. My advice is to complete your full set first and then go for the new weapons and off hands. As a consequence, the price reduction on War Hero weapons is also a nice decision while the price for the new Elite ones is too high. Having to trade in the previous tier ones means you already worked hard to reach there so asking a full price is kind of exaggerated.
The time reduction on Huttball (from 15 minutes to 13) is a good change but I’d have liked it more if it was from 15 to 10.
I managed to run Terror From Beyond on Story Mode with my guild (Props for you guys!) and I think this Operation is the best one in game. The overall visuals are a breath of fresh air. Different from everything else in game. I enjoyed the fights a lot! The 3rd boss is really original and the last boss is amazing! Also, mobs have a fat wallet there because they drop a big chunk of money. I still didn’t have the chance to try the Hard Mode but having experienced the Hard Modes of the other Operations, I think it will be a good challenge!
Every patch is a welcome addition to the game. This one is not an exception. The main focus of game update 1.4 is the new Operation which translates on new content for a more hardcore population. I’m not going to criticize that fact since BioWare stated that game updates are going to be released every six weeks and the focus of those updates will vary in kind. For what can be seen on the PTS, game update 1.5 will bring a new set of daily quests, a new world boss, a new quest chain in order to acquire a new companion and the Free To Play and Cartel Market which will be more interesting for the casual player. That being said, a future awaits the Jedi Guardian as all the other classes as well. See you next post!